SkyRunners VR
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Led the creation of 3d game assets, visual targets and style guides for Art and Design team for Skyrunners VR.
I created early visual development and game prototypes in Unity and in VR, working closely with a small team of engineers and game designers to pitch and greenlight a new social VR game concept and mechanic.
Worked on the ground level with engineers and product stakeholders to integrate a custom 3d engine and lighting system into Unity for this game (this eventually became the foundation for the current Horizon Worlds Engine)