SkyRunners VR

  • Led the creation of 3d game assets, visual targets and style guides for Art and Design team for Skyrunners VR.

    I created early visual development and game prototypes in Unity and in VR, working closely with a small team of engineers and game designers to pitch and greenlight a new social VR game concept and mechanic.

    Worked on the ground level with engineers and product stakeholders to integrate a custom 3d engine and lighting system into Unity for this game (this eventually became the foundation for the current Horizon Worlds Engine)

Art Style Guide

Pilot Lounge 3d Concept

Abandoned Mine Level Playthrough Unity

Previz to Final Flythrough


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Horizon Worlds

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Avatars