Horizon Worlds
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Lead Artist World Builder 2019-21
I worked on Horizon Worlds from early prototypes in 2019 until Public Launch in November 2021 as a Lead Artist.
My main role was conceptualizing and 3d creation of Horizon Internal Worlds.
I was also a part of the team designing the toolset and interactions for the World Builder experience.
Working directly with Graphics Engineers and Technical Artists to build and test example and prototype worlds and 3d assets.
Helped in creating pipelines and best practices to define the high quality bar for content by defining guidelines for rendering, lighting and efficient geometry construction.
Event Spaces
Facebook Connect Hub Space
Social Space Designs
Early Prototypes For Event Space Design
Performance and Keynote Space
Group Workshop Creative Space
Event Space Sculptural Center Piece Designs
Games
Team Laser Tag Arena
Building Blocks and Modular Snap Assembly System
Team Based Multiplayer Arena Designs
Templates and Building Standards
World Blockout
Puzzler World Design
Ramen Boss; Social Play RPG
Design for Target Practice Shooting Range
Robot Lab World Created to demo Boolean Feature For Parts
World Style Template Set Designs