Horizon Worlds
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Lead Artist World Builder 2019-21
I worked on Horizon Worlds from early prototypes in 2019 until Public Launch in November 2021 as a Lead Artist.
My main role was conceptualizing and 3d creation of Horizon Internal Worlds.
I was also a part of the team designing the toolset and interactions for the World Builder experience.
Working directly with Graphics Engineers and Technical Artists to build and test example and prototype worlds and 3d assets.
Helped in creating pipelines and best practices to define the high quality bar for content by defining guidelines for rendering, lighting and efficient geometry construction.