Horizon Worlds

  • Lead Artist World Builder 2019-21

    I worked on Horizon Worlds from early prototypes in 2019 until Public Launch in November 2021 as a Lead Artist.

    My main role was conceptualizing and 3d creation of Horizon Internal Worlds.

    I was also a part of the team designing the toolset and interactions for the World Builder experience.

    Working directly with Graphics Engineers and Technical Artists to build and test example and prototype worlds and 3d assets.

    Helped in creating pipelines and best practices to define the high quality bar for content by defining guidelines for rendering, lighting and efficient geometry construction.


Event Spaces


Facebook Connect Hub Space

Social Space Designs

Early Prototypes For Event Space Design

Performance and Keynote Space

Group Workshop Creative Space

Event Space Sculptural Center Piece Designs


Games


Team Laser Tag Arena

Building Blocks and Modular Snap Assembly System

Team Based Multiplayer Arena Designs

Templates and Building Standards

World Blockout

Puzzler World Design

Ramen Boss; Social Play RPG

Design for Target Practice Shooting Range

Robot Lab World Created to demo Boolean Feature For Parts

World Style Template Set Designs

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